INTERACTION DESIGN

Human and Interaction Design Lesson 1

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INTERACTION DESIGN by Mind Map: INTERACTION DESIGN

1. Good and Poor Design

1.1. Examples

1.1.1. Information Overload

1.1.2. Mystery Meat Navigation

1.1.3. Adding Friction to User Actions

1.1.4. “Clever” Design that Ignores Usability

1.1.5. Superfluous animations

1.1.5.1. Animate deliberately

1.1.5.2. It takes more than 12 principles

1.1.5.3. Useful and necessary, then beautiful

1.1.5.4. Go four times faster

1.1.5.5. Install a kill switch

1.2. The Take Away

1.2.1. Understand what your users need

1.2.2. try using visuals instead of text

1.2.3. Always label your links!

1.2.4. Avoid adding any kind of friction

1.2.5. Test your clever designs

1.2.6. Animation is like cursing.

2. The User Experience

3. Understanding Users

4. Accessibility and Inclusiveness

4.1. Accessibility

4.2. Inclusiveness

5. Usability and User Experience Goals

5.1. Usability Goals

5.1.1. Effectiveness

5.1.2. Efficiency

5.1.3. Safety

5.1.4. Learnability

5.1.5. Memorability

5.2. User Experience Goals