Multimedia Technology in Education

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Multimedia Technology in Education by Mind Map: Multimedia Technology in Education

1. Elements of Multimedia

1.1. Text

1.1.1. The purpose is to express specific information or reinforce information in other media.

1.2. Graphics

1.2.1. Images including photographs, illustrations, drawings, clip art, icons or any other non-text elements.

1.3. Animation

1.3.1. A series of images put together to give the effect of movement.

1.4. Audio

1.4.1. A multimedia application that uses dialogue, recorded narration, music and sound effects.

1.5. Video

1.5.1. A visual multimedia application that combines a sequence of images to form moving pictures and sound.

2. Hardware Source:

2.1. Data Capture

2.1.1. Video-Cam

2.1.2. Scanner

2.1.3. Microphone

2.2. Data Storage

2.2.1. Optical Disk CD VCD

2.2.2. External Devices External Hard Disks Pen Drives

2.2.3. Computer Network Storage

2.2.4. Cloud

2.3. Data Display Device

2.3.1. Projection Systems

2.3.2. Visual Presenters/ Document Cameras

2.3.3. Monitors

2.3.4. Speakers

3. Software Source:

3.1. Authoring Multimedia

3.1.1. Involves collating, structuring and presenting information in the form of a digital multimedia, which can incorporate text, audio and still and moving objects.

3.1.2. Examples: Articulate, Adobe Captivate, Lectora

3.2. Text Editor

3.2.1. A type of program used for editing plain text files.

3.2.2. Examples: Komodo Edit, Ultra Edit, Sublime Text

3.3. Image Editor

3.3.1. A graphics program that provides a variety of special features for editing bitmap images.

3.3.2. Examples: Adobe Photoshop, Snapseed, Lightroom CC

3.4. Drawing Programme

3.4.1. A computer program that allows users to compose and edit vector graphics images interactively on the computer screen.

3.4.2. Examples: Adobe Illustrator, Krita, Corel Draw

3.5. Computer Animation

3.5.1. Can be created with a computer and animation software.

3.5.2. Examples: Autodesk Maya, Blender, Adobe Flash

3.6. Waveform Editor

3.6.1. A computer application for audio editing, i.e. manipulating digital audio.

3.6.2. Examples: Ocean audio, Wavosour, Audio Cutter Pro

3.7. Video Editing Programme

3.7.1. An application software which handles the editing of video sequences on a computer.

3.7.2. Examples: Filmora, Movavi Video Editor, Adobe Premium Pro CC

4. Advantages of Multimedia

4.1. User friendly. It eases students to use them as long as the students are familiar with the interface.

4.2. Integrated and interactive.

4.3. Increases learning effectiveness. Students tend to focus more to technology-based lessons than their normal teacher-student teaching and learning.

4.4. Flexible. The use of multimedia can be customized according to the students' needs.

4.5. Multi-sensory. Multimedia uses

5. Disadvantages of Multimedia

5.1. Costs high in order to accommodate every schools and students with multimedia

5.2. Inequity in students' capability to have the technology.

5.3. Hard for students with no proficiency and familiarity with the technology to learn

5.4. Might be used for wrong purposes such as piracy and pornography

5.5. Leads to procrastination that affects the quality of work.

6. Definition: The integration of multiple forms of media that includes texts, graphics, audios, videos and etc.

7. Future of Multimedia in Education

7.1. No books used

7.1.1. Resources, exercises and exams done using laptops or computers that has anti-cheating programs.

7.2. Ebooks are used

7.2.1. Past researches will be accessible by ebooks and physical books as well.

7.3. Birth of high-tech generation

7.3.1. Teachers are well equipped with knowledge on technology, enabling students to get maximum knowledge needed.