1. Types & Attributes
1.1. xMOOC
1.1.1. Passive Learning
1.1.2. Behavioralism
1.1.3. Knowledge Duplication
1.1.4. Sage on Stage
1.1.5. Assessments by External or Peer Evaluations
1.1.6. Large External Funders
1.2. cMOOC
1.2.1. Active Learning
1.2.2. Connectivism
1.2.3. Knowledge Integration
1.2.4. Co-learner Relationship Between Teacher and Learner
1.2.5. Self-Assessment
1.2.6. Inconsistent Funding Sources
1.3. PD-MOOC
1.3.1. Professional Development Focus
1.3.2. Furthering Skill Base
1.4. pMOOC
1.4.1. Active Learning
1.4.2. Constructivism
1.4.3. Teacher as Guide
1.4.4. Knowledge Production
1.4.5. Self and Client Assesement
1.4.6. Moderate Client Funding
1.5. Flipped MOOC
1.5.1. Gamification
1.5.2. Learning Analytics
1.5.3. Personalized Learning Experience
1.5.4. Engaging
1.5.5. Interactive
1.5.6. Flipped Classroom Methodology
2. Participation Patterns
2.1. Similar to Social Networks
2.2. Unconnected Floaters
2.3. Connected Lurkers
2.4. Connected Participants
2.5. Active Contributors
3. Design Principles
3.1. Plan ahead
3.2. Build in opportunities for feedback
3.3. Create interactivity
3.4. Provide variation and choice
3.5. Combine async and sync elements
3.6. Segment videos and components
3.7. Design responsive interactive communities
3.8. Include self and team reflection
3.9. Include weekly recaps and updates
4. Benefits
4.1. Just in time learning
4.2. Affordable
4.3. Democratization of education
4.4. Access to top professors
4.5. Culturally diverse learning opportunities for students and instructors
4.6. Develops instructor's skills
5. Some of the First Creators
5.1. George Siemens
5.2. Dave Cormier
5.3. Stephens Downes
5.4. Institutions
5.4.1. Harvard
5.4.2. M.I.T.
5.4.3. Stanford