INSTRUCTIONAL DESIGN (ID)

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INSTRUCTIONAL DESIGN (ID) by Mind Map: INSTRUCTIONAL DESIGN (ID)

1. What Is ID ?

1.1. Definition

1.1.1. Instructional Design is defined as systematic process that is applied to build education and training programs in an on-going and dependable fashion.

1.1.2. Instructional Design also known as instructional system design which analyzed the learning needs and the systematic development to ensure the quality of instructions

1.2. ID Models

1.2.1. The ADDIE Model

1.2.1.1. Analyze

1.2.1.2. Design

1.2.1.3. Develop

1.2.1.4. Implemet

1.2.1.5. Evaluate

1.2.2. Bloom's Taxonomy

1.2.3. Gagne's Nine Events of Instruction

1.2.4. Merrill's Principles of Instruction

1.2.5. Cathy Moore's Action Mapping

1.2.6. Dick and Carey Model

1.2.7. Kemp Design Model

1.2.8. SAM ( Successive Approximation Model )

1.2.9. Agile or rapid prototyping

2. Why ID is Needed

2.1. To make sure educators have a systematic instruction in educating.

2.2. To ensure all learners' ability and problems can be seen and analyzed before constructing any lesson plans

2.3. To make sure all teaching materials can be prepared before starting the lesson

2.4. To remind the educators to always construct backup plans in educating

2.5. To test out the lesson plan created before applying them in the learning session to minimize the problmes

3. Who Earns Benefit From ID

3.1. Educators

3.1.1. Able to plan the lesson well

3.1.2. Able to give out knowledge systematically

3.2. Learners

3.2.1. Able to learn steps by steps

3.2.2. Able to overcome any problem in learning

4. How ID Is Used ?

4.1. ADDIE

4.1.1. Analyse

4.1.1.1. Identify the learners

4.1.1.1.1. Weaknesses

4.1.1.1.2. Capabilities

4.1.1.1.3. Details

4.1.1.2. Pedagogical Outline

4.1.1.2.1. Delivery methods

4.1.1.2.2. Learners' Approaches

4.1.1.2.3. Environment

4.1.2. Design

4.1.2.1. Learning objectives

4.1.2.2. Documentations of the strategies

4.1.2.3. Assessment Instrument

4.1.2.4. subject matter analysis

4.1.2.5. Lesson planning

4.1.3. Develop

4.1.3.1. Assemble the content assets

4.1.3.2. Debugging procedures

4.1.3.3. Reviewed and revised

4.1.4. Implement

4.1.4.1. Develop procedure for training

4.1.4.1.1. Facilitators

4.1.4.1.2. Learners

4.1.4.2. Ensure the tools are in place

4.1.4.3. Back-up strategies

4.1.5. Evaluate

4.1.5.1. Formative

4.1.5.1.1. The achievements of goals and objectives

4.1.5.1.2. The effectiveness of the project

4.1.5.2. Summative

4.1.5.2.1. Learners' feedbacks

4.1.5.2.2. Improvements

5. When ID Is Applied ?

5.1. When there is a Need

5.1.1. During Lesson

5.1.2. During Problems Solving

5.2. To ensure the Quality of given Knowledge

5.2.1. To make sure students are fully understand

5.2.2. To confirm that the educators are educating using the best methods

6. Where ID Is Applicable ?

6.1. Classroom

6.1.1. Maker Spaces

6.2. Home

6.3. Tuition Center

6.4. Everywhere