Limiting Technology Frustration In The Classroom

revised on September 3, 2014

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Limiting Technology Frustration In The Classroom by Mind Map: Limiting Technology Frustration In The Classroom

1. What takes time away?

1.1. Producing and handing out materials

1.2. Looking for and finding web sites or addresses

1.3. Putting people into groups and moving about the room to get into groups

2. Solutions

2.1. Interactions

2.1.1. NO ONE WAY CONVERSATIONS

2.1.1.1. Interaction/sharing/conversing is key.

2.1.1.1.1. It is ridiculously easy to:

2.1.1.2. We are moving students toward:

2.1.1.2.1. ubiquitous computing

2.1.1.2.2. ubiquitous communication

2.1.1.2.3. ubiquitous information

2.1.1.2.4. unlimited speed

2.1.1.2.5. knowledge of everything, everywhere, from anywhere on all kinds of devices (Wesch, 2012).

2.1.2. Ask students to create a signal of when they need a break. Listen and respond to the signal.

2.1.2.1. Create breaks for chat/email/personal communications.

2.1.2.2. Pause frequently to check if everyone is on the same page and connected

2.1.2.3. Knowledgeable >> will become >> knowledge able (Wesch, 2012).

2.1.3. Add visuals to everything you do.

2.2. Pre-lecture/presentation considertations

2.2.1. Alter your classroom setup - enable grouping

2.2.2. Get to know your students

2.2.3. Ask students to find content and bring it to class. This will allow them to become the expert of their learning.

2.3. During the lecture/presentation considerations

2.3.1. Listen to student questions. Are the questions relevant to content? No? Somethings wrong.

2.3.2. Give back electronics. Have them use them to solve problems and engage with you.

2.3.3. Take time out to play. Even adults can engage and enjoy a game.

2.3.4. Use technology to connect with the world and with knowledge

2.4. After lecture/presentation considerations

2.4.1. Put learning in the hands of students

2.4.2. Provide followup and learn more... opportunities

3. Video

3.1. Vision of the future

3.2. Michael Wesch TED Talk

3.3. Windows Commercial

4. Problem

4.1. Students using computers and devices in class

4.1.1. Surfing web

4.1.2. checking email

4.1.3. shopping

4.1.4. watching video

4.2. Students not paying attention

4.2.1. poor attention skills

4.2.2. lack of sleep

4.3. Students not listening

4.3.1. distracted by other thoughts

4.3.2. students not interested in lecture

4.4. Keep students focused on learning

5. Plan: Use Technology to (re)gain control of the learning environment and (re)engage students.

5.1. Goals

5.1.1. Student engagement

5.1.2. Student attention/interactivity

5.2. Define Problems

5.2.1. Technology distractions

5.2.2. Student interest

5.2.3. Instructor presence

5.3. Capture Ideas

6. Technologies

6.1. Nearpod

6.2. Google Docs/Drive

6.3. Socrative

6.4. TeamViewer Meeting

6.5. Mindmeister

6.6. SyncPad

6.7. Remind

6.8. Livescribe (pencast)

6.9. Idea Flight

6.10. GroupMe

6.11. Interactive Quizzes/Polls

6.11.1. Socrative

6.11.2. Nearpod

6.11.3. Pencasts

6.12. Teacher-Student Interaction

6.12.1. GroupMe

6.13. Interactive Presentations

6.13.1. Discussions

6.13.1.1. Socrative

6.13.1.2. SyncPad

6.13.1.3. TeamViewer Meeting

6.13.1.4. Idea Flight

6.13.1.5. Twitter

6.13.1.6. GroupMe

6.14. Interactive Documents

6.14.1. GoogleDocs

6.14.1.1. Forms

6.14.1.2. Collaboration

6.14.1.3. Mind Maps

6.14.1.4. Evaluation

6.14.1.5. Data Collection and Analysis

6.14.2. Pencast (Livescribe)

6.14.2.1. Media-based content

6.15. Follow up/Learn More

6.15.1. Remind

6.15.2. Google Docs/Drive

6.15.3. Group me

7. Outer Limits

7.1. OuterLimitsMusic

8. Presenter Responsibilities: Concepts and Tools

8.1. Sheila

8.1.1. Presenter Guides?

8.2. Laura

8.2.1. GroupMe

8.3. Steve