VR/AR Skill Development

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VR/AR Skill Development by Mind Map: VR/AR Skill Development

1. Unity 3D 5.5

1.1. AR Fundamenals to AR Prodcution

1.1.1. C# Coding

1.1.1.1. Programming

1.1.1.1.1. Location

1.1.1.1.2. Interfaces

1.1.1.1.3. Commands

1.1.1.1.4. Multimeida

1.1.1.1.5. Ai Responses

1.2. Visual Studio

1.2.1. Bridging to Hololens

1.3. Vuforia

1.3.1. Production to HoloLens

1.4. Technology

1.4.1. HoloLens

1.4.2. Smart Phones

1.4.3. Android Tables

1.4.4. Sensory Tech

2. Unreal Engine 4

2.1. 3Ds Max Modelling

2.1.1. Environment

2.1.2. Assests

2.1.3. Texturing

2.1.3.1. UV Mapping

2.2. Technology

2.2.1. Oculus Rift

2.2.2. HTC Vive

2.2.3. Gear VR

2.2.4. Google Daydream

2.2.5. Steam VR

2.3. Programming

2.3.1. C++

2.3.2. Blueprints

2.3.3. Responses and Interactivity

2.4. Animations

2.4.1. Sequencer

2.4.2. Matinee

2.4.3. Animation Graphs

2.4.4. Imported animations

3. Testing

3.1. Legability

3.2. Compatibility

3.3. Usability

3.4. Efficency

4. Production

4.1. Unreal Engine 4

4.1.1. Blueprints - Visual Scripting

4.1.2. C++

4.2. Unity 3D

4.2.1. Visual Studio

4.2.1.1. Visual Studio c#

4.2.1.1.1. Vuforia

4.3. 3D Asset Creation

4.3.1. Modelling

4.3.1.1. 3Ds Max

4.3.1.2. Maya

4.3.1.3. Blender

4.3.2. Texturing

4.3.2.1. Photoshop

4.3.2.2. Substance Designer/Substance Painter

4.3.2.3. Quixel

5. Precedent AR Research

5.1. Interactive Bus Shelter

5.2. Informative Dialogue

5.3. Retail Information

5.4. Medical teaching application

6. Precedent VR Research

6.1. Design ArchViz

6.2. UNSW VR Flipped Classroom

6.3. VR Creativity

6.4. Travel The World in VR

7. Understanding

7.1. Research

7.1.1. Virtual Reality

7.1.1.1. Pros

7.1.1.1.1. Redefines the idea of communication

7.1.1.1.2. Training aid

7.1.1.1.3. Experience for all types of people

7.1.1.1.4. No limits to space and locations

7.1.1.2. Cons

7.1.1.2.1. Accessibility as well as expenses

7.1.1.2.2. Content can be misleading/misinterpreted

7.1.1.2.3. Fast Development of VR Technology

7.1.1.2.4. Complete disconnection to the real world

7.1.2. Augmented Reality

7.1.2.1. Pros

7.1.2.1.1. Real time Information

7.1.2.1.2. Seamless transition between real and virtual

7.1.2.1.3. Additive media

7.1.2.1.4. More interactive abilties

7.1.2.1.5. Alot more accessable across technologies

7.1.2.2. Cons

7.1.2.2.1. Privacy issues

7.1.2.2.2. High experience requried

7.1.2.2.3. Content may obscure user's interests

7.1.2.2.4. Expensive technology

8. Define

8.1. Needs

8.2. AR or VR

8.3. Target Audience

8.4. Usability

9. Realtime Data Input

9.1. Input sources

9.1.1. Sensors

9.1.1.1. Motion

9.1.1.2. Weather

9.1.1.3. Noise

9.1.1.4. Body tracking - Microsoft Kinect

9.1.1.5. Distance

9.1.2. Via the web

9.1.2.1. Social media

9.1.2.2. Apps

9.1.2.3. A site-specific website

9.1.3. Arduino

9.1.3.1. UNIDUINO

9.1.3.1.1. Arduino -> Unity Plugin